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  • MODIFICATION DETECTOR

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    A global weather modification that replaces not only the original PM cycle, but also adds several more cycles. All cycles are sorted by levels. Most (but not all) of the skyboxes are completely new and have no analogues from Atmosfear or SWTC. 


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    In the game, absolutely all weapons were replaced with higher quality and modern analogues, and a lot of new popular weapons were added for almost every taste. The original plot has been expanded into several large-scale missions; in addition, a lot of minor and several new cyclical tasks and a lot of new locations have been added. Most of the new missions were designed to allow for more shooting, and some of the original missions were also changed in this direction. For many missions, there is the possibility of an alternative peaceful passage.

     


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    Dead Air is a global modification for STALKER on the Call of Chernobyl platform, affecting all aspects of the game, from graphics, sound and special effects to gameplay innovations and work on AI. Dead Air develops ideas that originated in the author’s previous project, Call of Misery. Primary attention is paid to developing the potential of the platform, the complexity of the gameplay, attention to detail, and work on the quantity and quality of content.

     


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    This project is a zombie mod based on the STALKER SoC - X-Ray engine. The events take place in Russia in 2011, a few months after a global zombie disaster, which infects all people except those with a rare blood type with an unknown virus. The gameplay is aimed at exploring the game world and extracting resources, and there are also story branches and various quests.


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    The action takes place in the Generators location. Three ordinary stalkers inexplicably find themselves almost in the very center of the zone. In the place where it originated. It depends only on the main character whether he can survive and get out of the place from which only a few were returning.


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    The plot of the modification will tell about the adventures of a novice stalker named Borland, who decided to go to the Chernobyl exclusion zone in the fall of 2018. From the very beginning, his task was quite simple - to earn as much money as possible in order to provide for himself for the rest of his life. However, things could soon change dramatically.


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    The story of an ordinary stalker who, due to problems with lack of money, went to the ChEZ. The quest line touches on the locations “Swamps”, “Pripyat”, “Zaton” and the vicinity of the Jupiter plant. In addition, the developer reworked the weather, added some gameplay details and adapted new models of weapons and stalkers.


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    A year after a difficult battle with mercenaries in Pripyat, a bandit from Lesha Borman’s group, nicknamed the Greek, woke up in a gloomy cave. A dead degenerate lay next to him. The last thing that remains in the Greek’s memory is that he, along with his friend, the mercenary Johnny, leaves the battlefield. A shot, a terrible wound in the back, darkness, oblivion...


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    "ArmSTALKER Online" - A unique global modification based on "Arma 3" in the "STALKER" universe, which is the founder of the development of stalker on the "Arma 3" engine. This mod is more like an MMO game than a regular co-op, and the atmosphere of the environment and communication on the server with other players as part of Role Play gives maximum immersion into this mysterious world. All the characters in the game are played by real people, your communication with them, the actions of your character will directly affect your reputation among the population of the entire Zone.


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    The mod takes place after the events of the original Shadow of Chernobyl. The zone has become less aggressive, the life of stalkers has become more measured: now stalkers are mainly engaged in trade. The plot of the mod will allow you to find out how deceptive the calm of the zone was after the Marked Shooter destroyed the O-Consciousness. The main character is an ordinary stalker, quite experienced and knowledgeable in the Zone. At one point, several strange events happen to the hero, the stalker partially loses his memory, new events seem to be a repetition of the half-forgotten past from a different angle. He finds himself drawn into a complicated story. You will meet both old acquaintances from the original TC and new characters.


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    The main character is a homeless man named Tolik. It has been in the landfill for a long time, a shredded loaf. After drinking some water, he understands that he needs to expand and take over the entire landfill and all the local businesses. On the path of the homeless Tolik there will be many obstacles, from insidious homeless people to seasoned criminals, from irradiated garbage mountains to feral homeless dogs and wild boars. The main feature of the mod is the storyline, which in no way relates to the stalker universe. The plot takes place in the improved build location “Junkyard”.


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    The plot tells about a hunter nicknamed Berg. While fulfilling the contract, his partner contracts a fatal infection. Berg meets a mysterious stalker who is ready to cure his friend in exchange for help. After healing, the stranger drags the main character into a search for a very smart controller.


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    A short story of a simple hired stalker with an unobtrusive plot. Several gameplay features have also been prepared. For example, artifacts will become cheaper and deteriorate over time. Anomaly detectors like in Shadow of Chernobyl, dynamic hiding places, dynamic spawning of mutants and much more have been introduced. Small innovations are planned in the gaming world. The X18 laboratory from PM and several homemade dungeons from the developer will be added to the game.


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    Road To The North is a plot modification developed on the basis of Call of Misery using the developments of Last Day Anomaly. The main feature of the mod is a completely new plot that will introduce the player to new characters and guide them through all game locations.


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    This is a global modification in which new locations have been added, the original plot of “Shadows of Chernobyl” has been expanded, and many original game mechanics have been added. The following locations have been added, populated and introduced into the game: Swamps, Dark Hollow, Foggy Thicket, Dead City, Red Forest, Limansk, Hospital and a couple of dungeons. There are a number of side quests, but the main emphasis was on reworking the last third of the plot. The engine is a custom fork of xp-dev. All original script code has been rewritten by more than 90%. Extensive work was done with the content, textures, models and particles were added and improved. The weather was also adjusted to a high standard and the rendering was added to make the picture as pleasant as possible. Many game innovations have been added, and existing ones have been improved. Traditionally, our AI will diversify the gameplay and create many interesting game situations, and the economy will force you to approach the choice of equipment wisely and build business relationships with merchants and factions.


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    The failure of Operation Fairway. SBU Major Degtyarev was sent to the Zone to find out the reasons for the failure. Meanwhile, in Pripyat, the surviving group of military men under the command of Colonel Kovalsky, finding themselves in a trap, with virtually no communications, food, ammunition and medicine, is trying to find a way out of the current situation. Major Shevchenko, Kovalsky's deputy, will try to go through all the circles of hell alone and, when he gets to his own people, ask for help.


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    United pack 2.1 is a mod for players who are not bothered by difficulties, head work, reaction speed and other difficulties. Mod OP-2.1 is not for those who like to walk around the vast expanses of the Zone. OP-2.1 is a dangerous world where a lot of dangers and adventures await the player. This does not mean that there is no place for novice stalkers here. The game allows you to choose your own difficulty level, which will allow you to play comfortably without losing some of the adrenaline and drive.


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    The mod talks about a stalker named Altruist, who arrived in the Zone without any clear goal. He has no dying relatives or friends who need to be saved from harm, and he himself is not a mercenary or a bandit. He strives to see the Zone with his own eyes, help those in need and, of course, earn money.


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    The new version received the prefix “Revolution” due to numerous engine and gameplay improvements. The original plot acquired additional voluminous missions. For many quests, there is the possibility of an alternative execution. During the passage, you will be able to take on new secondary and cyclical tasks that will lead to new locations.

     


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    The modification will tell you about Grif’s last actions before leaving the Zone back in 2016. Grif, being a professional mercenary who worked under the command of the Jackal himself, decides to leave the Zone. He thought about this for quite a long time, but the last grain that tipped the scales was an order to kill a fairly large group of stalkers.


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    The story of a former member of Liberty - Gloomy. In the person of the main character of this modification, you have to go on a difficult mission: to find and kill a former member of the Syndicate - Marcus, who escaped from the control of the group, gathered loyal people and took control of some territories of the Zone. The few areas that have not succumbed to the mad mercenary are under constant attack, help their inhabitants fight back and complete your task along the way.


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    The events of this mod will unfold in only 8 locations. You will have to play as the Mercenary Scar. The plot in this mod is absolutely linear and step-by-step; it tells the story of “New Time” from Scar’s perspective in a compressed form. You will meet new characters and old acquaintances from the “New Time” mod; 1 new location has also been added, partially populated and with plot actions on it. The mod has a change of seasons, as well as a change of heroes.