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- Release date: 12.11.2018
Fashion Shadow of Chernobyl
Fashion Clear Sky
Mods Call of Pripyat
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Randomizer
The plot tells about a hunter nicknamed Berg. While fulfilling the contract, his partner contracts a fatal infection. Berg meets a mysterious stalker who is ready to cure his friend in exchange for help. After healing, the stranger drags the main character into a search for a very smart controller.
A short story of a simple hired stalker with an unobtrusive plot. Several gameplay features have also been prepared. For example, artifacts will become cheaper and deteriorate over time. Anomaly detectors like in Shadow of Chernobyl, dynamic hiding places, dynamic spawning of mutants and much more have been introduced. Small innovations are planned in the gaming world. The X18 laboratory from PM and several homemade dungeons from the developer will be added to the game.
Road To The North is a plot modification developed on the basis of Call of Misery using the developments of Last Day Anomaly. The main feature of the mod is a completely new plot that will introduce the player to new characters and guide them through all game locations.
This is a global modification in which new locations have been added, the original plot of “Shadows of Chernobyl” has been expanded, and many original game mechanics have been added. The following locations have been added, populated and introduced into the game: Swamps, Dark Hollow, Foggy Thicket, Dead City, Red Forest, Limansk, Hospital and a couple of dungeons. There are a number of side quests, but the main emphasis was on reworking the last third of the plot. The engine is a custom fork of xp-dev. All original script code has been rewritten by more than 90%. Extensive work was done with the content, textures, models and particles were added and improved. The weather was also adjusted to a high standard and the rendering was added to make the picture as pleasant as possible. Many game innovations have been added, and existing ones have been improved. Traditionally, our AI will diversify the gameplay and create many interesting game situations, and the economy will force you to approach the choice of equipment wisely and build business relationships with merchants and factions.
The failure of Operation Fairway. SBU Major Degtyarev was sent to the Zone to find out the reasons for the failure. Meanwhile, in Pripyat, the surviving group of military men under the command of Colonel Kovalsky, finding themselves in a trap, with virtually no communications, food, ammunition and medicine, is trying to find a way out of the current situation. Major Shevchenko, Kovalsky's deputy, will try to go through all the circles of hell alone and, when he gets to his own people, ask for help.
United pack 2.1 is a mod for players who are not bothered by difficulties, head work, reaction speed and other difficulties. Mod OP-2.1 is not for those who like to walk around the vast expanses of the Zone. OP-2.1 is a dangerous world where a lot of dangers and adventures await the player. This does not mean that there is no place for novice stalkers here. The game allows you to choose your own difficulty level, which will allow you to play comfortably without losing some of the adrenaline and drive.
The mod talks about a stalker named Altruist, who arrived in the Zone without any clear goal. He has no dying relatives or friends who need to be saved from harm, and he himself is not a mercenary or a bandit. He strives to see the Zone with his own eyes, help those in need and, of course, earn money.
Continuation of the short New Year's fashion. You will still have to play as Senka, an adventure lover, and have a good drink. In the New Year, new adventures await the main character.
The new version received the prefix “Revolution” due to numerous engine and gameplay improvements. The original plot acquired additional voluminous missions. For many quests, there is the possibility of an alternative execution. During the passage, you will be able to take on new secondary and cyclical tasks that will lead to new locations.
The modification will tell you about Grif’s last actions before leaving the Zone back in 2016. Grif, being a professional mercenary who worked under the command of the Jackal himself, decides to leave the Zone. He thought about this for quite a long time, but the last grain that tipped the scales was an order to kill a fairly large group of stalkers.
The story of a former member of Liberty - Gloomy. In the person of the main character of this modification, you have to go on a difficult mission: to find and kill a former member of the Syndicate - Marcus, who escaped from the control of the group, gathered loyal people and took control of some territories of the Zone. The few areas that have not succumbed to the mad mercenary are under constant attack, help their inhabitants fight back and complete your task along the way.
The events of this mod will unfold in only 8 locations. You will have to play as the Mercenary Scar. The plot in this mod is absolutely linear and step-by-step; it tells the story of “New Time” from Scar’s perspective in a compressed form. You will meet new characters and old acquaintances from the “New Time” mod; 1 new location has also been added, partially populated and with plot actions on it. The mod has a change of seasons, as well as a change of heroes.
A story modification with a linear quest line that will take the player through 26 game locations with complete freedom of action. At the Cordon, the main character receives the main task and initial tips, but further passage is not regulated in any way. The player is free to choose a strategy for the passage; there is no connection to the plot. The mod is designed for combat.
A small modification that includes freeplay moments. The story of a stalker who returned to the Zone after a long absence. The story is about how this stalker got involved in an unpleasant story that will entail a chain of important events.
STALKER: I Am a Ghost is a new plot story unfolding around the legendary stalker Ghost, in the Yantar location. The modification is built on the platform of the game “STALKER: Call of Pripyat”, in addition to new plot content and unique quest characters, the game has acquired updated graphics using developments from the “Atmosfear3” project and an integrated weapon pack “STCOP 3.0”.
The project is based on a free interpretation of the series of books by Vyacheslav Shalygin “Stalker” and “Season of Disasters”. October 26, 2019 will forever remain in history as the “Day of Fear.” And the cause of this fear was something vague, but ominous. It broke through the cracks of existence, now in one place, now in another, and established its own rules of the game, sometimes completely incomprehensible to people, around the breakout points. In this utter horror, only the strongest can survive, much less benefit.
The main idea of the modification is to recreate the locations (with their own developments) from the trilogy into the DayZ engine and transfer all the mechanics: from anomalies and artifacts with detectors to faction wars and the reputation system. With all this, we do not want to cut down on the basic mechanics of DayZ - you will still need food/water and will overheat and freeze in case of abnormal weather. You will also be exposed to diseases of any kind, be it poisoning or chemical burns. A PVE server with free access and an RP server with an interview requirement are available for the game.
One of the key mods that brings back “that same stalker”, the first version of which was released back in 2010. The basis is the well-known RMA mod, which restores the old plot and some side quests. The emphasis in the addon is primarily on recreating the build's gameplay and features that could be seen in later builds of Stalker. In addition to the restored Dead City and Generators, other locations have also undergone changes, such as the Bar and the Sarcophagus. Work was also done on the game's graphics, weather and sound environment.
The storyline of the modification tells about the early stages of the history of the famous bandit nicknamed Hog. A completely new plot, script and gameplay changes have been prepared for players.
In “AlternativeA” version 1.3.2 a new global storyline dedicated to the main character has been added, which has received two new endings. Moving along the storyline, the GG will change, and for better or worse, the player will decide. Some existing quests have been added. The new storyline is adapted for playing as a stalker; it is not available for playing as a military man.
There is such a sign... If you act alone against a detachment of mercenaries with an armored personnel carrier, which is covering another detachment of mercenaries, then things simply cannot end well. At least I'm still alive. The game continues to develop, with many indifferent eyes watching it. The pawn wants to become a queen. I won't ask if she can do it. I'd rather ask another question - "Is the ship on which all the parts were replaced the same ship?"
The basis of the mod was the familiar “OGSE 0.6.9.3”, but, as the creators emphasize, due to the large number of changes, this is, in fact, a completely different mod. We have moved to a new 64-bit engine with support for renders from Call of Pripyat. Mutants have been globally reworked and a new weapon pack has been added. Some existing quests have been improved and new tasks have been added. Among other things, OGSR makes many other amendments
The main direction of the mod is expanding the gameplay, improving graphics and adding new storylines. The life simulation system has been redesigned. Stalkers now travel around the Zone more often, which causes the game world to constantly change. Each location has been redesigned to help convey the feeling of an overgrown and relatively untouched Zone. In addition to free exploration of the levels, there is also a story mode. The player will be able to complete four quest lines. It is possible to activate a faction war.