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  • MODIFICATION DETECTOR

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    This unscheduled episode of the series takes us to the time preceding Strelok’s second trip to the center of the Zone. The events of the storyline will unfold in the hitherto unknown territory of the Chazzo northwest of the Swamps. Among stalkers it is considered “already west,” although it is still a long way to the Perimeter, which in some places is still unfinished or even has gaps, and is located several kilometers west of Lubyanka and Tolstoy Les, as well as numerous army checkpoints.


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    The new Plot will allow the player to see the Zone “before the beginning of time,” when nothing has yet been determined, when there are no known principles and established laws, when there is only a mysterious and unknown “Something” that will have to be known, having encountered mysterious and inexplicable things along the way phenomena and secrets.


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    This modification is a remake of the famous mod “Defeat Zone 2” and continues the plot of the Call of Pripyat, starting literally from the moment it ended: a repeated military expedition penetrates deep into the North, into the very Heart of the Zone, to which it immediately responds with a monstrous Release - an uncontrollable flurry of anomalous energy passes through waves throughout all alienated territories up to the perimeter, provoking a nightmarish race of mutants and a widespread increase in anomalous activity.


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    A global weapon modification, the main features of which are changing the original weapons and adding new ones, an updated scheme for installing various addons on weapons, as well as such features as legs from 1st person, 3D sleeves, dynamic equipment for NPCs and much more.


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    The modification contains many new quests, but the main plot is left from the original. The tasks are short stories from the Zone - not big stories of human life. A distinctive feature of the mod is that almost all the main characters in the game have new quests.


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    The second version of the popular modification Oblivion Lost Remake. The main goal of the project is to restore Stalker in the same form as it would have been if it had been released in early 2004. The new version focused not only on fixing existing bugs, but also on improving and expanding the gameplay and storyline.


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    The main feature of the modification is the demonstration of the harsh winter in the Chernobyl Exclusion Zone. Players will have to survive the cold season, face new dangers, and complete dozens of new quests that are implemented as part of free-play gameplay.


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    The development vector of this modification is aimed primarily at the graphic part of the game. Weather and shaders have undergone total changes in order to obtain a better and more beautiful picture.


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    The game takes place a year before the events described in STALKER: Shadow of Chernobyl. A year before the most successful trip of Strelok and his comrades to the center of the Zone - the third in a row. We learn about him and his group from a new perspective - looking at him through the eyes of the free mercenary Scar, who literally dies after each ejection. What will Scar solve? Who will the unstable “Zone” bring him together with? You will learn all this by completing the Old Story mod.


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    A new facet of the Lost World will reveal to us the lost pages of the biography of the most significant stalker in the history of the Zone - Strelok. The plot of the modification will tell how the hero ended up on the territory of the ChEZ, how he gained experience while making his first forays.


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    Prologue of the “Despite Death” modification, developed on the X-Ray 1.6 platform. The action of this addon will take us two years ago, to the events described in the first chapter of the modification. This is a cruel time when the territory of the Chernobyl Exclusion Zone shook from the merciless war of stalker groups.


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    The entire game takes place in an attached location from another part of the game: “STALKER Clear Sky, Army Warehouses.” There are 17-18 missions in total (depending on what choice is made at the end of the game), with the passage of each one, the new potential of the location is revealed.


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    The authors set themselves the task of making a high-quality and stable gameplay modification, the purpose of which would be to turn the game into a “sandbox”. There is no new plot in this version; the locations are populated only by anomalies.


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    The zone hides many secrets - both its own and those brought from outside. Adventurers, calling themselves stalkers, are trying to unravel these mysteries. Some succeed, but most disappear forever in the Zone.


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    The mod is a restoration of “that same stalker” for the period 2003-2004. The main goal of the project is to restore Stalker in the same form as it would have been if it had been released in early 2004. All quests in the mod are taken from design documents.


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    When creating this modification, the developer focused specifically on the plot, its components, as well as free passage. There are 20 tasks provided for players, but only 18 quests can be completed, since there are three endings available for completion. And throughout the game you will make vital decisions that affect the outcome of the game.


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    The plot of the modification takes place after the events of Clear Sky. Scar wakes up in the Sarcophagus, among the Monolith fighters. He has to find out why everyone is hunting for Strelok, while learning about the Clear Sky group. In addition, the modification introduces a number of interesting gameplay changes to the game.


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    Reach is a new horror project. Throughout the game, we will walk around the ship looking for keys to open doors. Our main goal is to reach the end. In terms of gameplay, there are: screamers, scary atmospheric sounds. After completing the game, the Slenderman modification opens - First Person Horror. The plot of the game is based on a character from online folklore named the Thin Man. The goal of the game is to collect 8 notes on each card (there are 2 of them) without getting caught by the mysterious creature. The differences from the 0.0.1 version of the map have expanded. The death system has changed.